Abilities
Each ability's core mechanism with the real game behavior: move with WASD (or the joystick on touch devices), rotate with Q/E, tap to select. Strike hits
the selected dummy; Swing sweeps a 180° arc toward your
heading (screen up), damaging every dummy in front and knocking them back
with a physics impulse — the one behind you is spared. The mechanized straw
men aggro like any enemy but have no abilities to act with: motionless,
very durable (10× HP), mending quickly once out of combat.
Strike
Swing
Definitions
| Strike | undefined dmg
· 2 s cooldown · m range |
| Swing | undefined dmg
· 6 s cooldown · m range |