Abilities

Each ability's core mechanism with the real game behavior: move with WASD (or the joystick on touch devices), rotate with Q/E, tap to select. Strike hits the selected dummy; Swing sweeps a 180° arc toward your heading (screen up), damaging every dummy in front and knocking them back with a physics impulse — the one behind you is spared. The mechanized straw men aggro like any enemy but have no abilities to act with: motionless, very durable (10× HP), mending quickly once out of combat.

Strike
Swing

Definitions

Strikeundefined dmg · 2 s cooldown · m range
Swingundefined dmg · 6 s cooldown · m range