Scale & sizes
Everything renders at 6 px per meter on the real map, so real-world proportions are visible at a glance. The goblin stands at exact melee reach.
player radius 4 m
melee reach NaN m (4 + 4 + undefined)
vision 35 m
10 m
| px-per-meter | 6 px |
| player radius | 4 m → 48 px avatar |
| melee range (edge to edge) | undefined m |
| enemy speed (proto) | 0.85 m/s |
| player speed cap | 4 m/s |
| vision | 35 m |
| map fixture | zoom 16, 0.5939 m/px |