Scale & sizes

Everything renders at 6 px per meter on the real map, so real-world proportions are visible at a glance. The goblin stands at exact melee reach.

player radius 4 m
melee reach NaN m (4 + 4 + undefined)
vision 35 m
10 m
px-per-meter6 px
player radius4 m → 48 px avatar
melee range (edge to edge)undefined m
enemy speed (proto)0.85 m/s
player speed cap4 m/s
vision35 m
map fixturezoom 16, 0.5939 m/px