Colors
Four-color wireframe palette. Black, white and two grays carry structure; red is reserved exclusively for game state so the eye always lands on what matters.
--ink #1c1b19 Outlines, text, solid fills. The structural color.
--paper #fbfaf7 Background, avatar highlights, HP track.
--gray-1 #e3e1db Light gray: borders, tracks, scene fill.
--gray-2 #8b877e Mid gray: secondary text, hints, overlay rings.
--red #c92c1d Game state only: HP, damage numbers, danger. Never decoration.