Colors

Four-color wireframe palette. Black, white and two grays carry structure; red is reserved exclusively for game state so the eye always lands on what matters.

--ink #1c1b19

Outlines, text, solid fills. The structural color.

--paper #fbfaf7

Background, avatar highlights, HP track.

--gray-1 #e3e1db

Light gray: borders, tracks, scene fill.

--gray-2 #8b877e

Mid gray: secondary text, hints, overlay rings.

--red #c92c1d

Game state only: HP, damage numbers, danger. Never decoration.